dmu_object_alloc() is single-threaded, so when multiple threads are
creating files in a single filesystem, they spend a lot of time waiting
for the os_obj_lock. To improve performance of multi-threaded file
creation, we must make dmu_object_alloc() typically not grab any
filesystem-wide locks.
The solution is to have a "next object to allocate" for each CPU. Each
of these "next object"s is in a different block of the dnode object, so
that concurrent allocation holds dnodes in different dbufs. When a
thread's "next object" reaches the end of a chunk of objects (by default
4 blocks worth -- 128 dnodes), it will be reset to the per-objset
os_obj_next, which will be increased by a chunk of objects (128). Only
when manipulating the os_obj_next will we need to grab the os_obj_lock.
This decreases lock contention dramatically, because each thread only
needs to grab the os_obj_lock briefly, once per 128 allocations.
This results in a 70% performance improvement to multi-threaded object
creation (where each thread is creating objects in its own directory),
from 67,000/sec to 115,000/sec, with 8 CPUs.
Work sponsored by Intel Corp.
Authored by: Matthew Ahrens <mahrens@delphix.com>
Reviewed-by: Ned Bass <bass6@llnl.gov>
Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov>
Ported-by: Matthew Ahrens <mahrens@delphix.com>
Signed-off-by: Matthew Ahrens <mahrens@delphix.com>
OpenZFS-issue: https://www.illumos.org/issues/8199
OpenZFS-commit: https://github.com/openzfs/openzfs/pull/374Closes#4703Closes#6117