1098 lines
28 KiB
C
1098 lines
28 KiB
C
/*
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* CDDL HEADER START
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*
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* The contents of this file are subject to the terms of the
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* Common Development and Distribution License (the "License").
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* You may not use this file except in compliance with the License.
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*
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* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
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* or http://www.opensolaris.org/os/licensing.
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* See the License for the specific language governing permissions
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* and limitations under the License.
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*
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* When distributing Covered Code, include this CDDL HEADER in each
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* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
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* If applicable, add the following below this CDDL HEADER, with the
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* fields enclosed by brackets "[]" replaced with your own identifying
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* information: Portions Copyright [yyyy] [name of copyright owner]
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*
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* CDDL HEADER END
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*/
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/*
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* Copyright 2009 Sun Microsystems, Inc. All rights reserved.
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* Use is subject to license terms.
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*/
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/*
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* Copyright 2015 Nexenta Systems, Inc. All rights reserved.
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* Copyright (c) 2015 by Delphix. All rights reserved.
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*/
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/*
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* AVL - generic AVL tree implementation for kernel use
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*
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* A complete description of AVL trees can be found in many CS textbooks.
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*
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* Here is a very brief overview. An AVL tree is a binary search tree that is
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* almost perfectly balanced. By "almost" perfectly balanced, we mean that at
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* any given node, the left and right subtrees are allowed to differ in height
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* by at most 1 level.
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*
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* This relaxation from a perfectly balanced binary tree allows doing
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* insertion and deletion relatively efficiently. Searching the tree is
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* still a fast operation, roughly O(log(N)).
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*
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* The key to insertion and deletion is a set of tree manipulations called
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* rotations, which bring unbalanced subtrees back into the semi-balanced state.
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*
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* This implementation of AVL trees has the following peculiarities:
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*
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* - The AVL specific data structures are physically embedded as fields
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* in the "using" data structures. To maintain generality the code
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* must constantly translate between "avl_node_t *" and containing
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* data structure "void *"s by adding/subtracting the avl_offset.
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*
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* - Since the AVL data is always embedded in other structures, there is
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* no locking or memory allocation in the AVL routines. This must be
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* provided for by the enclosing data structure's semantics. Typically,
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* avl_insert()/_add()/_remove()/avl_insert_here() require some kind of
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* exclusive write lock. Other operations require a read lock.
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*
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* - The implementation uses iteration instead of explicit recursion,
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* since it is intended to run on limited size kernel stacks. Since
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* there is no recursion stack present to move "up" in the tree,
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* there is an explicit "parent" link in the avl_node_t.
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*
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* - The left/right children pointers of a node are in an array.
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* In the code, variables (instead of constants) are used to represent
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* left and right indices. The implementation is written as if it only
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* dealt with left handed manipulations. By changing the value assigned
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* to "left", the code also works for right handed trees. The
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* following variables/terms are frequently used:
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*
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* int left; // 0 when dealing with left children,
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* // 1 for dealing with right children
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*
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* int left_heavy; // -1 when left subtree is taller at some node,
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* // +1 when right subtree is taller
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*
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* int right; // will be the opposite of left (0 or 1)
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* int right_heavy;// will be the opposite of left_heavy (-1 or 1)
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*
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* int direction; // 0 for "<" (ie. left child); 1 for ">" (right)
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*
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* Though it is a little more confusing to read the code, the approach
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* allows using half as much code (and hence cache footprint) for tree
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* manipulations and eliminates many conditional branches.
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*
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* - The avl_index_t is an opaque "cookie" used to find nodes at or
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* adjacent to where a new value would be inserted in the tree. The value
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* is a modified "avl_node_t *". The bottom bit (normally 0 for a
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* pointer) is set to indicate if that the new node has a value greater
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* than the value of the indicated "avl_node_t *".
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*
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* Note - in addition to userland (e.g. libavl and libutil) and the kernel
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* (e.g. genunix), avl.c is compiled into ld.so and kmdb's genunix module,
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* which each have their own compilation environments and subsequent
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* requirements. Each of these environments must be considered when adding
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* dependencies from avl.c.
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*/
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#include <sys/types.h>
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#include <sys/param.h>
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#include <sys/debug.h>
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#include <sys/avl.h>
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#include <sys/cmn_err.h>
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/*
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* Small arrays to translate between balance (or diff) values and child indices.
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*
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* Code that deals with binary tree data structures will randomly use
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* left and right children when examining a tree. C "if()" statements
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* which evaluate randomly suffer from very poor hardware branch prediction.
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* In this code we avoid some of the branch mispredictions by using the
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* following translation arrays. They replace random branches with an
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* additional memory reference. Since the translation arrays are both very
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* small the data should remain efficiently in cache.
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*/
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static const int avl_child2balance[2] = {-1, 1};
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static const int avl_balance2child[] = {0, 0, 1};
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/*
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* Walk from one node to the previous valued node (ie. an infix walk
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* towards the left). At any given node we do one of 2 things:
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*
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* - If there is a left child, go to it, then to it's rightmost descendant.
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*
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* - otherwise we return through parent nodes until we've come from a right
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* child.
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*
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* Return Value:
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* NULL - if at the end of the nodes
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* otherwise next node
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*/
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void *
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avl_walk(avl_tree_t *tree, void *oldnode, int left)
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{
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size_t off = tree->avl_offset;
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avl_node_t *node = AVL_DATA2NODE(oldnode, off);
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int right = 1 - left;
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int was_child;
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/*
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* nowhere to walk to if tree is empty
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*/
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if (node == NULL)
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return (NULL);
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/*
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* Visit the previous valued node. There are two possibilities:
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*
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* If this node has a left child, go down one left, then all
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* the way right.
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*/
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if (node->avl_child[left] != NULL) {
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for (node = node->avl_child[left];
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node->avl_child[right] != NULL;
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node = node->avl_child[right])
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;
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/*
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* Otherwise, return thru left children as far as we can.
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*/
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} else {
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for (;;) {
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was_child = AVL_XCHILD(node);
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node = AVL_XPARENT(node);
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if (node == NULL)
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return (NULL);
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if (was_child == right)
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break;
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}
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}
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return (AVL_NODE2DATA(node, off));
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}
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/*
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* Return the lowest valued node in a tree or NULL.
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* (leftmost child from root of tree)
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*/
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void *
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avl_first(avl_tree_t *tree)
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{
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avl_node_t *node;
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avl_node_t *prev = NULL;
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size_t off = tree->avl_offset;
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for (node = tree->avl_root; node != NULL; node = node->avl_child[0])
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prev = node;
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if (prev != NULL)
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return (AVL_NODE2DATA(prev, off));
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return (NULL);
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}
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/*
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* Return the highest valued node in a tree or NULL.
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* (rightmost child from root of tree)
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*/
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void *
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avl_last(avl_tree_t *tree)
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{
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avl_node_t *node;
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avl_node_t *prev = NULL;
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size_t off = tree->avl_offset;
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for (node = tree->avl_root; node != NULL; node = node->avl_child[1])
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prev = node;
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if (prev != NULL)
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return (AVL_NODE2DATA(prev, off));
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return (NULL);
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}
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/*
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* Access the node immediately before or after an insertion point.
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*
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* "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child
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*
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* Return value:
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* NULL: no node in the given direction
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* "void *" of the found tree node
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*/
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void *
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avl_nearest(avl_tree_t *tree, avl_index_t where, int direction)
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{
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int child = AVL_INDEX2CHILD(where);
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avl_node_t *node = AVL_INDEX2NODE(where);
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void *data;
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size_t off = tree->avl_offset;
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if (node == NULL) {
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ASSERT(tree->avl_root == NULL);
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return (NULL);
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}
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data = AVL_NODE2DATA(node, off);
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if (child != direction)
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return (data);
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return (avl_walk(tree, data, direction));
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}
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/*
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* Search for the node which contains "value". The algorithm is a
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* simple binary tree search.
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*
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* return value:
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* NULL: the value is not in the AVL tree
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* *where (if not NULL) is set to indicate the insertion point
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* "void *" of the found tree node
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*/
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void *
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avl_find(avl_tree_t *tree, const void *value, avl_index_t *where)
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{
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avl_node_t *node;
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avl_node_t *prev = NULL;
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int child = 0;
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int diff;
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size_t off = tree->avl_offset;
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for (node = tree->avl_root; node != NULL;
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node = node->avl_child[child]) {
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prev = node;
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diff = tree->avl_compar(value, AVL_NODE2DATA(node, off));
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ASSERT(-1 <= diff && diff <= 1);
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if (diff == 0) {
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#ifdef DEBUG
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if (where != NULL)
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*where = 0;
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#endif
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return (AVL_NODE2DATA(node, off));
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}
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child = avl_balance2child[1 + diff];
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}
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if (where != NULL)
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*where = AVL_MKINDEX(prev, child);
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return (NULL);
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}
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/*
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* Perform a rotation to restore balance at the subtree given by depth.
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*
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* This routine is used by both insertion and deletion. The return value
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* indicates:
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* 0 : subtree did not change height
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* !0 : subtree was reduced in height
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*
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* The code is written as if handling left rotations, right rotations are
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* symmetric and handled by swapping values of variables right/left[_heavy]
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*
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* On input balance is the "new" balance at "node". This value is either
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* -2 or +2.
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*/
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static int
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avl_rotation(avl_tree_t *tree, avl_node_t *node, int balance)
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{
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int left = !(balance < 0); /* when balance = -2, left will be 0 */
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int right = 1 - left;
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int left_heavy = balance >> 1;
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int right_heavy = -left_heavy;
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avl_node_t *parent = AVL_XPARENT(node);
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avl_node_t *child = node->avl_child[left];
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avl_node_t *cright;
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avl_node_t *gchild;
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avl_node_t *gright;
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avl_node_t *gleft;
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int which_child = AVL_XCHILD(node);
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int child_bal = AVL_XBALANCE(child);
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/* BEGIN CSTYLED */
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/*
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* case 1 : node is overly left heavy, the left child is balanced or
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* also left heavy. This requires the following rotation.
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*
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* (node bal:-2)
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* / \
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* / \
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* (child bal:0 or -1)
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* / \
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* / \
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* cright
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*
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* becomes:
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*
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* (child bal:1 or 0)
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* / \
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* / \
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* (node bal:-1 or 0)
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* / \
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* / \
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* cright
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*
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* we detect this situation by noting that child's balance is not
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* right_heavy.
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*/
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/* END CSTYLED */
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if (child_bal != right_heavy) {
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/*
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* compute new balance of nodes
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*
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* If child used to be left heavy (now balanced) we reduced
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* the height of this sub-tree -- used in "return...;" below
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*/
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child_bal += right_heavy; /* adjust towards right */
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/*
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* move "cright" to be node's left child
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*/
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cright = child->avl_child[right];
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node->avl_child[left] = cright;
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if (cright != NULL) {
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AVL_SETPARENT(cright, node);
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AVL_SETCHILD(cright, left);
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}
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/*
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* move node to be child's right child
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*/
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child->avl_child[right] = node;
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AVL_SETBALANCE(node, -child_bal);
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AVL_SETCHILD(node, right);
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AVL_SETPARENT(node, child);
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/*
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* update the pointer into this subtree
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*/
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AVL_SETBALANCE(child, child_bal);
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AVL_SETCHILD(child, which_child);
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AVL_SETPARENT(child, parent);
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if (parent != NULL)
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parent->avl_child[which_child] = child;
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else
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tree->avl_root = child;
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return (child_bal == 0);
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}
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/* BEGIN CSTYLED */
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/*
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* case 2 : When node is left heavy, but child is right heavy we use
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* a different rotation.
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*
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* (node b:-2)
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* / \
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* / \
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* / \
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* (child b:+1)
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* / \
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* / \
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* (gchild b: != 0)
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* / \
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* / \
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* gleft gright
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*
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* becomes:
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*
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* (gchild b:0)
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* / \
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* / \
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* / \
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* (child b:?) (node b:?)
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* / \ / \
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* / \ / \
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* gleft gright
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*
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* computing the new balances is more complicated. As an example:
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* if gchild was right_heavy, then child is now left heavy
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* else it is balanced
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*/
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/* END CSTYLED */
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gchild = child->avl_child[right];
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gleft = gchild->avl_child[left];
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gright = gchild->avl_child[right];
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/*
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* move gright to left child of node and
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*
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* move gleft to right child of node
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*/
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node->avl_child[left] = gright;
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if (gright != NULL) {
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AVL_SETPARENT(gright, node);
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AVL_SETCHILD(gright, left);
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}
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child->avl_child[right] = gleft;
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if (gleft != NULL) {
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AVL_SETPARENT(gleft, child);
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AVL_SETCHILD(gleft, right);
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}
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/*
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* move child to left child of gchild and
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*
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* move node to right child of gchild and
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*
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* fixup parent of all this to point to gchild
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*/
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balance = AVL_XBALANCE(gchild);
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gchild->avl_child[left] = child;
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AVL_SETBALANCE(child, (balance == right_heavy ? left_heavy : 0));
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AVL_SETPARENT(child, gchild);
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AVL_SETCHILD(child, left);
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gchild->avl_child[right] = node;
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AVL_SETBALANCE(node, (balance == left_heavy ? right_heavy : 0));
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AVL_SETPARENT(node, gchild);
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AVL_SETCHILD(node, right);
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AVL_SETBALANCE(gchild, 0);
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AVL_SETPARENT(gchild, parent);
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AVL_SETCHILD(gchild, which_child);
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if (parent != NULL)
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parent->avl_child[which_child] = gchild;
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else
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tree->avl_root = gchild;
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return (1); /* the new tree is always shorter */
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}
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|
|
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/*
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* Insert a new node into an AVL tree at the specified (from avl_find()) place.
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*
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* Newly inserted nodes are always leaf nodes in the tree, since avl_find()
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* searches out to the leaf positions. The avl_index_t indicates the node
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* which will be the parent of the new node.
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*
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* After the node is inserted, a single rotation further up the tree may
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* be necessary to maintain an acceptable AVL balance.
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*/
|
|
void
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avl_insert(avl_tree_t *tree, void *new_data, avl_index_t where)
|
|
{
|
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avl_node_t *node;
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avl_node_t *parent = AVL_INDEX2NODE(where);
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int old_balance;
|
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int new_balance;
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int which_child = AVL_INDEX2CHILD(where);
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size_t off = tree->avl_offset;
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ASSERT(tree);
|
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#ifdef _LP64
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ASSERT(((uintptr_t)new_data & 0x7) == 0);
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#endif
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node = AVL_DATA2NODE(new_data, off);
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/*
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* First, add the node to the tree at the indicated position.
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*/
|
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++tree->avl_numnodes;
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node->avl_child[0] = NULL;
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node->avl_child[1] = NULL;
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AVL_SETCHILD(node, which_child);
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AVL_SETBALANCE(node, 0);
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AVL_SETPARENT(node, parent);
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if (parent != NULL) {
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ASSERT(parent->avl_child[which_child] == NULL);
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parent->avl_child[which_child] = node;
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} else {
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ASSERT(tree->avl_root == NULL);
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tree->avl_root = node;
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}
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|
/*
|
|
* Now, back up the tree modifying the balance of all nodes above the
|
|
* insertion point. If we get to a highly unbalanced ancestor, we
|
|
* need to do a rotation. If we back out of the tree we are done.
|
|
* If we brought any subtree into perfect balance (0), we are also done.
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|
*/
|
|
for (;;) {
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node = parent;
|
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if (node == NULL)
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return;
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|
|
/*
|
|
* Compute the new balance
|
|
*/
|
|
old_balance = AVL_XBALANCE(node);
|
|
new_balance = old_balance + avl_child2balance[which_child];
|
|
|
|
/*
|
|
* If we introduced equal balance, then we are done immediately
|
|
*/
|
|
if (new_balance == 0) {
|
|
AVL_SETBALANCE(node, 0);
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* If both old and new are not zero we went
|
|
* from -1 to -2 balance, do a rotation.
|
|
*/
|
|
if (old_balance != 0)
|
|
break;
|
|
|
|
AVL_SETBALANCE(node, new_balance);
|
|
parent = AVL_XPARENT(node);
|
|
which_child = AVL_XCHILD(node);
|
|
}
|
|
|
|
/*
|
|
* perform a rotation to fix the tree and return
|
|
*/
|
|
(void) avl_rotation(tree, node, new_balance);
|
|
}
|
|
|
|
/*
|
|
* Insert "new_data" in "tree" in the given "direction" either after or
|
|
* before (AVL_AFTER, AVL_BEFORE) the data "here".
|
|
*
|
|
* Insertions can only be done at empty leaf points in the tree, therefore
|
|
* if the given child of the node is already present we move to either
|
|
* the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since
|
|
* every other node in the tree is a leaf, this always works.
|
|
*
|
|
* To help developers using this interface, we assert that the new node
|
|
* is correctly ordered at every step of the way in DEBUG kernels.
|
|
*/
|
|
void
|
|
avl_insert_here(
|
|
avl_tree_t *tree,
|
|
void *new_data,
|
|
void *here,
|
|
int direction)
|
|
{
|
|
avl_node_t *node;
|
|
int child = direction; /* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */
|
|
#ifdef DEBUG
|
|
int diff;
|
|
#endif
|
|
|
|
ASSERT(tree != NULL);
|
|
ASSERT(new_data != NULL);
|
|
ASSERT(here != NULL);
|
|
ASSERT(direction == AVL_BEFORE || direction == AVL_AFTER);
|
|
|
|
/*
|
|
* If corresponding child of node is not NULL, go to the neighboring
|
|
* node and reverse the insertion direction.
|
|
*/
|
|
node = AVL_DATA2NODE(here, tree->avl_offset);
|
|
|
|
#ifdef DEBUG
|
|
diff = tree->avl_compar(new_data, here);
|
|
ASSERT(-1 <= diff && diff <= 1);
|
|
ASSERT(diff != 0);
|
|
ASSERT(diff > 0 ? child == 1 : child == 0);
|
|
#endif
|
|
|
|
if (node->avl_child[child] != NULL) {
|
|
node = node->avl_child[child];
|
|
child = 1 - child;
|
|
while (node->avl_child[child] != NULL) {
|
|
#ifdef DEBUG
|
|
diff = tree->avl_compar(new_data,
|
|
AVL_NODE2DATA(node, tree->avl_offset));
|
|
ASSERT(-1 <= diff && diff <= 1);
|
|
ASSERT(diff != 0);
|
|
ASSERT(diff > 0 ? child == 1 : child == 0);
|
|
#endif
|
|
node = node->avl_child[child];
|
|
}
|
|
#ifdef DEBUG
|
|
diff = tree->avl_compar(new_data,
|
|
AVL_NODE2DATA(node, tree->avl_offset));
|
|
ASSERT(-1 <= diff && diff <= 1);
|
|
ASSERT(diff != 0);
|
|
ASSERT(diff > 0 ? child == 1 : child == 0);
|
|
#endif
|
|
}
|
|
ASSERT(node->avl_child[child] == NULL);
|
|
|
|
avl_insert(tree, new_data, AVL_MKINDEX(node, child));
|
|
}
|
|
|
|
/*
|
|
* Add a new node to an AVL tree.
|
|
*/
|
|
void
|
|
avl_add(avl_tree_t *tree, void *new_node)
|
|
{
|
|
avl_index_t where = 0;
|
|
|
|
/*
|
|
* This is unfortunate. We want to call panic() here, even for
|
|
* non-DEBUG kernels. In userland, however, we can't depend on anything
|
|
* in libc or else the rtld build process gets confused. So, all we can
|
|
* do in userland is resort to a normal ASSERT().
|
|
*/
|
|
if (avl_find(tree, new_node, &where) != NULL)
|
|
#ifdef _KERNEL
|
|
panic("avl_find() succeeded inside avl_add()");
|
|
#else
|
|
ASSERT(0);
|
|
#endif
|
|
avl_insert(tree, new_node, where);
|
|
}
|
|
|
|
/*
|
|
* Delete a node from the AVL tree. Deletion is similar to insertion, but
|
|
* with 2 complications.
|
|
*
|
|
* First, we may be deleting an interior node. Consider the following subtree:
|
|
*
|
|
* d c c
|
|
* / \ / \ / \
|
|
* b e b e b e
|
|
* / \ / \ /
|
|
* a c a a
|
|
*
|
|
* When we are deleting node (d), we find and bring up an adjacent valued leaf
|
|
* node, say (c), to take the interior node's place. In the code this is
|
|
* handled by temporarily swapping (d) and (c) in the tree and then using
|
|
* common code to delete (d) from the leaf position.
|
|
*
|
|
* Secondly, an interior deletion from a deep tree may require more than one
|
|
* rotation to fix the balance. This is handled by moving up the tree through
|
|
* parents and applying rotations as needed. The return value from
|
|
* avl_rotation() is used to detect when a subtree did not change overall
|
|
* height due to a rotation.
|
|
*/
|
|
void
|
|
avl_remove(avl_tree_t *tree, void *data)
|
|
{
|
|
avl_node_t *delete;
|
|
avl_node_t *parent;
|
|
avl_node_t *node;
|
|
avl_node_t tmp;
|
|
int old_balance;
|
|
int new_balance;
|
|
int left;
|
|
int right;
|
|
int which_child;
|
|
size_t off = tree->avl_offset;
|
|
|
|
ASSERT(tree);
|
|
|
|
delete = AVL_DATA2NODE(data, off);
|
|
|
|
/*
|
|
* Deletion is easiest with a node that has at most 1 child.
|
|
* We swap a node with 2 children with a sequentially valued
|
|
* neighbor node. That node will have at most 1 child. Note this
|
|
* has no effect on the ordering of the remaining nodes.
|
|
*
|
|
* As an optimization, we choose the greater neighbor if the tree
|
|
* is right heavy, otherwise the left neighbor. This reduces the
|
|
* number of rotations needed.
|
|
*/
|
|
if (delete->avl_child[0] != NULL && delete->avl_child[1] != NULL) {
|
|
|
|
/*
|
|
* choose node to swap from whichever side is taller
|
|
*/
|
|
old_balance = AVL_XBALANCE(delete);
|
|
left = avl_balance2child[old_balance + 1];
|
|
right = 1 - left;
|
|
|
|
/*
|
|
* get to the previous value'd node
|
|
* (down 1 left, as far as possible right)
|
|
*/
|
|
for (node = delete->avl_child[left];
|
|
node->avl_child[right] != NULL;
|
|
node = node->avl_child[right])
|
|
;
|
|
|
|
/*
|
|
* create a temp placeholder for 'node'
|
|
* move 'node' to delete's spot in the tree
|
|
*/
|
|
tmp = *node;
|
|
|
|
*node = *delete;
|
|
if (node->avl_child[left] == node)
|
|
node->avl_child[left] = &tmp;
|
|
|
|
parent = AVL_XPARENT(node);
|
|
if (parent != NULL)
|
|
parent->avl_child[AVL_XCHILD(node)] = node;
|
|
else
|
|
tree->avl_root = node;
|
|
AVL_SETPARENT(node->avl_child[left], node);
|
|
AVL_SETPARENT(node->avl_child[right], node);
|
|
|
|
/*
|
|
* Put tmp where node used to be (just temporary).
|
|
* It always has a parent and at most 1 child.
|
|
*/
|
|
delete = &tmp;
|
|
parent = AVL_XPARENT(delete);
|
|
parent->avl_child[AVL_XCHILD(delete)] = delete;
|
|
which_child = (delete->avl_child[1] != 0);
|
|
if (delete->avl_child[which_child] != NULL)
|
|
AVL_SETPARENT(delete->avl_child[which_child], delete);
|
|
}
|
|
|
|
|
|
/*
|
|
* Here we know "delete" is at least partially a leaf node. It can
|
|
* be easily removed from the tree.
|
|
*/
|
|
ASSERT(tree->avl_numnodes > 0);
|
|
--tree->avl_numnodes;
|
|
parent = AVL_XPARENT(delete);
|
|
which_child = AVL_XCHILD(delete);
|
|
if (delete->avl_child[0] != NULL)
|
|
node = delete->avl_child[0];
|
|
else
|
|
node = delete->avl_child[1];
|
|
|
|
/*
|
|
* Connect parent directly to node (leaving out delete).
|
|
*/
|
|
if (node != NULL) {
|
|
AVL_SETPARENT(node, parent);
|
|
AVL_SETCHILD(node, which_child);
|
|
}
|
|
if (parent == NULL) {
|
|
tree->avl_root = node;
|
|
return;
|
|
}
|
|
parent->avl_child[which_child] = node;
|
|
|
|
|
|
/*
|
|
* Since the subtree is now shorter, begin adjusting parent balances
|
|
* and performing any needed rotations.
|
|
*/
|
|
do {
|
|
|
|
/*
|
|
* Move up the tree and adjust the balance
|
|
*
|
|
* Capture the parent and which_child values for the next
|
|
* iteration before any rotations occur.
|
|
*/
|
|
node = parent;
|
|
old_balance = AVL_XBALANCE(node);
|
|
new_balance = old_balance - avl_child2balance[which_child];
|
|
parent = AVL_XPARENT(node);
|
|
which_child = AVL_XCHILD(node);
|
|
|
|
/*
|
|
* If a node was in perfect balance but isn't anymore then
|
|
* we can stop, since the height didn't change above this point
|
|
* due to a deletion.
|
|
*/
|
|
if (old_balance == 0) {
|
|
AVL_SETBALANCE(node, new_balance);
|
|
break;
|
|
}
|
|
|
|
/*
|
|
* If the new balance is zero, we don't need to rotate
|
|
* else
|
|
* need a rotation to fix the balance.
|
|
* If the rotation doesn't change the height
|
|
* of the sub-tree we have finished adjusting.
|
|
*/
|
|
if (new_balance == 0)
|
|
AVL_SETBALANCE(node, new_balance);
|
|
else if (!avl_rotation(tree, node, new_balance))
|
|
break;
|
|
} while (parent != NULL);
|
|
}
|
|
|
|
#define AVL_REINSERT(tree, obj) \
|
|
avl_remove((tree), (obj)); \
|
|
avl_add((tree), (obj))
|
|
|
|
boolean_t
|
|
avl_update_lt(avl_tree_t *t, void *obj)
|
|
{
|
|
void *neighbor;
|
|
|
|
ASSERT(((neighbor = AVL_NEXT(t, obj)) == NULL) ||
|
|
(t->avl_compar(obj, neighbor) <= 0));
|
|
|
|
neighbor = AVL_PREV(t, obj);
|
|
if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
|
|
AVL_REINSERT(t, obj);
|
|
return (B_TRUE);
|
|
}
|
|
|
|
return (B_FALSE);
|
|
}
|
|
|
|
boolean_t
|
|
avl_update_gt(avl_tree_t *t, void *obj)
|
|
{
|
|
void *neighbor;
|
|
|
|
ASSERT(((neighbor = AVL_PREV(t, obj)) == NULL) ||
|
|
(t->avl_compar(obj, neighbor) >= 0));
|
|
|
|
neighbor = AVL_NEXT(t, obj);
|
|
if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
|
|
AVL_REINSERT(t, obj);
|
|
return (B_TRUE);
|
|
}
|
|
|
|
return (B_FALSE);
|
|
}
|
|
|
|
boolean_t
|
|
avl_update(avl_tree_t *t, void *obj)
|
|
{
|
|
void *neighbor;
|
|
|
|
neighbor = AVL_PREV(t, obj);
|
|
if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
|
|
AVL_REINSERT(t, obj);
|
|
return (B_TRUE);
|
|
}
|
|
|
|
neighbor = AVL_NEXT(t, obj);
|
|
if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
|
|
AVL_REINSERT(t, obj);
|
|
return (B_TRUE);
|
|
}
|
|
|
|
return (B_FALSE);
|
|
}
|
|
|
|
void
|
|
avl_swap(avl_tree_t *tree1, avl_tree_t *tree2)
|
|
{
|
|
avl_node_t *temp_node;
|
|
ulong_t temp_numnodes;
|
|
|
|
ASSERT3P(tree1->avl_compar, ==, tree2->avl_compar);
|
|
ASSERT3U(tree1->avl_offset, ==, tree2->avl_offset);
|
|
ASSERT3U(tree1->avl_size, ==, tree2->avl_size);
|
|
|
|
temp_node = tree1->avl_root;
|
|
temp_numnodes = tree1->avl_numnodes;
|
|
tree1->avl_root = tree2->avl_root;
|
|
tree1->avl_numnodes = tree2->avl_numnodes;
|
|
tree2->avl_root = temp_node;
|
|
tree2->avl_numnodes = temp_numnodes;
|
|
}
|
|
|
|
/*
|
|
* initialize a new AVL tree
|
|
*/
|
|
void
|
|
avl_create(avl_tree_t *tree, int (*compar) (const void *, const void *),
|
|
size_t size, size_t offset)
|
|
{
|
|
ASSERT(tree);
|
|
ASSERT(compar);
|
|
ASSERT(size > 0);
|
|
ASSERT(size >= offset + sizeof (avl_node_t));
|
|
#ifdef _LP64
|
|
ASSERT((offset & 0x7) == 0);
|
|
#endif
|
|
|
|
tree->avl_compar = compar;
|
|
tree->avl_root = NULL;
|
|
tree->avl_numnodes = 0;
|
|
tree->avl_size = size;
|
|
tree->avl_offset = offset;
|
|
}
|
|
|
|
/*
|
|
* Delete a tree.
|
|
*/
|
|
/* ARGSUSED */
|
|
void
|
|
avl_destroy(avl_tree_t *tree)
|
|
{
|
|
ASSERT(tree);
|
|
ASSERT(tree->avl_numnodes == 0);
|
|
ASSERT(tree->avl_root == NULL);
|
|
}
|
|
|
|
|
|
/*
|
|
* Return the number of nodes in an AVL tree.
|
|
*/
|
|
ulong_t
|
|
avl_numnodes(avl_tree_t *tree)
|
|
{
|
|
ASSERT(tree);
|
|
return (tree->avl_numnodes);
|
|
}
|
|
|
|
boolean_t
|
|
avl_is_empty(avl_tree_t *tree)
|
|
{
|
|
ASSERT(tree);
|
|
return (tree->avl_numnodes == 0);
|
|
}
|
|
|
|
#define CHILDBIT (1L)
|
|
|
|
/*
|
|
* Post-order tree walk used to visit all tree nodes and destroy the tree
|
|
* in post order. This is used for removing all the nodes from a tree without
|
|
* paying any cost for rebalancing it.
|
|
*
|
|
* example:
|
|
*
|
|
* void *cookie = NULL;
|
|
* my_data_t *node;
|
|
*
|
|
* while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
|
|
* free(node);
|
|
* avl_destroy(tree);
|
|
*
|
|
* The cookie is really an avl_node_t to the current node's parent and
|
|
* an indication of which child you looked at last.
|
|
*
|
|
* On input, a cookie value of CHILDBIT indicates the tree is done.
|
|
*/
|
|
void *
|
|
avl_destroy_nodes(avl_tree_t *tree, void **cookie)
|
|
{
|
|
avl_node_t *node;
|
|
avl_node_t *parent;
|
|
int child;
|
|
void *first;
|
|
size_t off = tree->avl_offset;
|
|
|
|
/*
|
|
* Initial calls go to the first node or it's right descendant.
|
|
*/
|
|
if (*cookie == NULL) {
|
|
first = avl_first(tree);
|
|
|
|
/*
|
|
* deal with an empty tree
|
|
*/
|
|
if (first == NULL) {
|
|
*cookie = (void *)CHILDBIT;
|
|
return (NULL);
|
|
}
|
|
|
|
node = AVL_DATA2NODE(first, off);
|
|
parent = AVL_XPARENT(node);
|
|
goto check_right_side;
|
|
}
|
|
|
|
/*
|
|
* If there is no parent to return to we are done.
|
|
*/
|
|
parent = (avl_node_t *)((uintptr_t)(*cookie) & ~CHILDBIT);
|
|
if (parent == NULL) {
|
|
if (tree->avl_root != NULL) {
|
|
ASSERT(tree->avl_numnodes == 1);
|
|
tree->avl_root = NULL;
|
|
tree->avl_numnodes = 0;
|
|
}
|
|
return (NULL);
|
|
}
|
|
|
|
/*
|
|
* Remove the child pointer we just visited from the parent and tree.
|
|
*/
|
|
child = (uintptr_t)(*cookie) & CHILDBIT;
|
|
parent->avl_child[child] = NULL;
|
|
ASSERT(tree->avl_numnodes > 1);
|
|
--tree->avl_numnodes;
|
|
|
|
/*
|
|
* If we just did a right child or there isn't one, go up to parent.
|
|
*/
|
|
if (child == 1 || parent->avl_child[1] == NULL) {
|
|
node = parent;
|
|
parent = AVL_XPARENT(parent);
|
|
goto done;
|
|
}
|
|
|
|
/*
|
|
* Do parent's right child, then leftmost descendent.
|
|
*/
|
|
node = parent->avl_child[1];
|
|
while (node->avl_child[0] != NULL) {
|
|
parent = node;
|
|
node = node->avl_child[0];
|
|
}
|
|
|
|
/*
|
|
* If here, we moved to a left child. It may have one
|
|
* child on the right (when balance == +1).
|
|
*/
|
|
check_right_side:
|
|
if (node->avl_child[1] != NULL) {
|
|
ASSERT(AVL_XBALANCE(node) == 1);
|
|
parent = node;
|
|
node = node->avl_child[1];
|
|
ASSERT(node->avl_child[0] == NULL &&
|
|
node->avl_child[1] == NULL);
|
|
} else {
|
|
ASSERT(AVL_XBALANCE(node) <= 0);
|
|
}
|
|
|
|
done:
|
|
if (parent == NULL) {
|
|
*cookie = (void *)CHILDBIT;
|
|
ASSERT(node == tree->avl_root);
|
|
} else {
|
|
*cookie = (void *)((uintptr_t)parent | AVL_XCHILD(node));
|
|
}
|
|
|
|
return (AVL_NODE2DATA(node, off));
|
|
}
|
|
|
|
#if defined(_KERNEL) && defined(HAVE_SPL)
|
|
static int __init
|
|
avl_init(void)
|
|
{
|
|
return (0);
|
|
}
|
|
|
|
static void __exit
|
|
avl_fini(void)
|
|
{
|
|
}
|
|
|
|
module_init(avl_init);
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module_exit(avl_fini);
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|
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|
MODULE_DESCRIPTION("Generic AVL tree implementation");
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|
MODULE_AUTHOR(ZFS_META_AUTHOR);
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MODULE_LICENSE(ZFS_META_LICENSE);
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MODULE_VERSION(ZFS_META_VERSION "-" ZFS_META_RELEASE);
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|
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EXPORT_SYMBOL(avl_create);
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EXPORT_SYMBOL(avl_find);
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EXPORT_SYMBOL(avl_insert);
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|
EXPORT_SYMBOL(avl_insert_here);
|
|
EXPORT_SYMBOL(avl_walk);
|
|
EXPORT_SYMBOL(avl_first);
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EXPORT_SYMBOL(avl_last);
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EXPORT_SYMBOL(avl_nearest);
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EXPORT_SYMBOL(avl_add);
|
|
EXPORT_SYMBOL(avl_swap);
|
|
EXPORT_SYMBOL(avl_is_empty);
|
|
EXPORT_SYMBOL(avl_remove);
|
|
EXPORT_SYMBOL(avl_numnodes);
|
|
EXPORT_SYMBOL(avl_destroy_nodes);
|
|
EXPORT_SYMBOL(avl_destroy);
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#endif
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