319 lines
8.9 KiB
C
319 lines
8.9 KiB
C
/*
|
|
* CDDL HEADER START
|
|
*
|
|
* The contents of this file are subject to the terms of the
|
|
* Common Development and Distribution License (the "License").
|
|
* You may not use this file except in compliance with the License.
|
|
*
|
|
* You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
|
|
* or http://www.opensolaris.org/os/licensing.
|
|
* See the License for the specific language governing permissions
|
|
* and limitations under the License.
|
|
*
|
|
* When distributing Covered Code, include this CDDL HEADER in each
|
|
* file and include the License file at usr/src/OPENSOLARIS.LICENSE.
|
|
* If applicable, add the following below this CDDL HEADER, with the
|
|
* fields enclosed by brackets "[]" replaced with your own identifying
|
|
* information: Portions Copyright [yyyy] [name of copyright owner]
|
|
*
|
|
* CDDL HEADER END
|
|
*/
|
|
/*
|
|
* Copyright 2009 Sun Microsystems, Inc. All rights reserved.
|
|
* Use is subject to license terms.
|
|
*/
|
|
|
|
/*
|
|
* Copyright (c) 2014 by Delphix. All rights reserved.
|
|
*/
|
|
|
|
#ifndef _AVL_H
|
|
#define _AVL_H
|
|
|
|
/*
|
|
* This is a private header file. Applications should not directly include
|
|
* this file.
|
|
*/
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include <sys/types.h>
|
|
#include <sys/avl_impl.h>
|
|
|
|
/*
|
|
* This is a generic implementation of AVL trees for use in the Solaris kernel.
|
|
* The interfaces provide an efficient way of implementing an ordered set of
|
|
* data structures.
|
|
*
|
|
* AVL trees provide an alternative to using an ordered linked list. Using AVL
|
|
* trees will usually be faster, however they requires more storage. An ordered
|
|
* linked list in general requires 2 pointers in each data structure. The
|
|
* AVL tree implementation uses 3 pointers. The following chart gives the
|
|
* approximate performance of operations with the different approaches:
|
|
*
|
|
* Operation Link List AVL tree
|
|
* --------- -------- --------
|
|
* lookup O(n) O(log(n))
|
|
*
|
|
* insert 1 node constant constant
|
|
*
|
|
* delete 1 node constant between constant and O(log(n))
|
|
*
|
|
* delete all nodes O(n) O(n)
|
|
*
|
|
* visit the next
|
|
* or prev node constant between constant and O(log(n))
|
|
*
|
|
*
|
|
* The data structure nodes are anchored at an "avl_tree_t" (the equivalent
|
|
* of a list header) and the individual nodes will have a field of
|
|
* type "avl_node_t" (corresponding to list pointers).
|
|
*
|
|
* The type "avl_index_t" is used to indicate a position in the list for
|
|
* certain calls.
|
|
*
|
|
* The usage scenario is generally:
|
|
*
|
|
* 1. Create the list/tree with: avl_create()
|
|
*
|
|
* followed by any mixture of:
|
|
*
|
|
* 2a. Insert nodes with: avl_add(), or avl_find() and avl_insert()
|
|
*
|
|
* 2b. Visited elements with:
|
|
* avl_first() - returns the lowest valued node
|
|
* avl_last() - returns the highest valued node
|
|
* AVL_NEXT() - given a node go to next higher one
|
|
* AVL_PREV() - given a node go to previous lower one
|
|
*
|
|
* 2c. Find the node with the closest value either less than or greater
|
|
* than a given value with avl_nearest().
|
|
*
|
|
* 2d. Remove individual nodes from the list/tree with avl_remove().
|
|
*
|
|
* and finally when the list is being destroyed
|
|
*
|
|
* 3. Use avl_destroy_nodes() to quickly process/free up any remaining nodes.
|
|
* Note that once you use avl_destroy_nodes(), you can no longer
|
|
* use any routine except avl_destroy_nodes() and avl_destoy().
|
|
*
|
|
* 4. Use avl_destroy() to destroy the AVL tree itself.
|
|
*
|
|
* Any locking for multiple thread access is up to the user to provide, just
|
|
* as is needed for any linked list implementation.
|
|
*/
|
|
|
|
|
|
/*
|
|
* Type used for the root of the AVL tree.
|
|
*/
|
|
typedef struct avl_tree avl_tree_t;
|
|
|
|
/*
|
|
* The data nodes in the AVL tree must have a field of this type.
|
|
*/
|
|
typedef struct avl_node avl_node_t;
|
|
|
|
/*
|
|
* An opaque type used to locate a position in the tree where a node
|
|
* would be inserted.
|
|
*/
|
|
typedef uintptr_t avl_index_t;
|
|
|
|
|
|
/*
|
|
* Direction constants used for avl_nearest().
|
|
*/
|
|
#define AVL_BEFORE (0)
|
|
#define AVL_AFTER (1)
|
|
|
|
|
|
/*
|
|
* Prototypes
|
|
*
|
|
* Where not otherwise mentioned, "void *" arguments are a pointer to the
|
|
* user data structure which must contain a field of type avl_node_t.
|
|
*
|
|
* Also assume the user data structures looks like:
|
|
* stuct my_type {
|
|
* ...
|
|
* avl_node_t my_link;
|
|
* ...
|
|
* };
|
|
*/
|
|
|
|
/*
|
|
* Initialize an AVL tree. Arguments are:
|
|
*
|
|
* tree - the tree to be initialized
|
|
* compar - function to compare two nodes, it must return exactly: -1, 0, or +1
|
|
* -1 for <, 0 for ==, and +1 for >
|
|
* size - the value of sizeof(struct my_type)
|
|
* offset - the value of OFFSETOF(struct my_type, my_link)
|
|
*/
|
|
extern void avl_create(avl_tree_t *tree,
|
|
int (*compar) (const void *, const void *), size_t size, size_t offset);
|
|
|
|
|
|
/*
|
|
* Find a node with a matching value in the tree. Returns the matching node
|
|
* found. If not found, it returns NULL and then if "where" is not NULL it sets
|
|
* "where" for use with avl_insert() or avl_nearest().
|
|
*
|
|
* node - node that has the value being looked for
|
|
* where - position for use with avl_nearest() or avl_insert(), may be NULL
|
|
*/
|
|
extern void *avl_find(avl_tree_t *tree, const void *node, avl_index_t *where);
|
|
|
|
/*
|
|
* Insert a node into the tree.
|
|
*
|
|
* node - the node to insert
|
|
* where - position as returned from avl_find()
|
|
*/
|
|
extern void avl_insert(avl_tree_t *tree, void *node, avl_index_t where);
|
|
|
|
/*
|
|
* Insert "new_data" in "tree" in the given "direction" either after
|
|
* or before the data "here".
|
|
*
|
|
* This might be useful for avl clients caching recently accessed
|
|
* data to avoid doing avl_find() again for insertion.
|
|
*
|
|
* new_data - new data to insert
|
|
* here - existing node in "tree"
|
|
* direction - either AVL_AFTER or AVL_BEFORE the data "here".
|
|
*/
|
|
extern void avl_insert_here(avl_tree_t *tree, void *new_data, void *here,
|
|
int direction);
|
|
|
|
|
|
/*
|
|
* Return the first or last valued node in the tree. Will return NULL
|
|
* if the tree is empty.
|
|
*
|
|
*/
|
|
extern void *avl_first(avl_tree_t *tree);
|
|
extern void *avl_last(avl_tree_t *tree);
|
|
|
|
|
|
/*
|
|
* Return the next or previous valued node in the tree.
|
|
* AVL_NEXT() will return NULL if at the last node.
|
|
* AVL_PREV() will return NULL if at the first node.
|
|
*
|
|
* node - the node from which the next or previous node is found
|
|
*/
|
|
#define AVL_NEXT(tree, node) avl_walk(tree, node, AVL_AFTER)
|
|
#define AVL_PREV(tree, node) avl_walk(tree, node, AVL_BEFORE)
|
|
|
|
|
|
/*
|
|
* Find the node with the nearest value either greater or less than
|
|
* the value from a previous avl_find(). Returns the node or NULL if
|
|
* there isn't a matching one.
|
|
*
|
|
* where - position as returned from avl_find()
|
|
* direction - either AVL_BEFORE or AVL_AFTER
|
|
*
|
|
* EXAMPLE get the greatest node that is less than a given value:
|
|
*
|
|
* avl_tree_t *tree;
|
|
* struct my_data look_for_value = {....};
|
|
* struct my_data *node;
|
|
* struct my_data *less;
|
|
* avl_index_t where;
|
|
*
|
|
* node = avl_find(tree, &look_for_value, &where);
|
|
* if (node != NULL)
|
|
* less = AVL_PREV(tree, node);
|
|
* else
|
|
* less = avl_nearest(tree, where, AVL_BEFORE);
|
|
*/
|
|
extern void *avl_nearest(avl_tree_t *tree, avl_index_t where, int direction);
|
|
|
|
|
|
/*
|
|
* Add a single node to the tree.
|
|
* The node must not be in the tree, and it must not
|
|
* compare equal to any other node already in the tree.
|
|
*
|
|
* node - the node to add
|
|
*/
|
|
extern void avl_add(avl_tree_t *tree, void *node);
|
|
|
|
|
|
/*
|
|
* Remove a single node from the tree. The node must be in the tree.
|
|
*
|
|
* node - the node to remove
|
|
*/
|
|
extern void avl_remove(avl_tree_t *tree, void *node);
|
|
|
|
/*
|
|
* Reinsert a node only if its order has changed relative to its nearest
|
|
* neighbors. To optimize performance avl_update_lt() checks only the previous
|
|
* node and avl_update_gt() checks only the next node. Use avl_update_lt() and
|
|
* avl_update_gt() only if you know the direction in which the order of the
|
|
* node may change.
|
|
*/
|
|
extern boolean_t avl_update(avl_tree_t *, void *);
|
|
extern boolean_t avl_update_lt(avl_tree_t *, void *);
|
|
extern boolean_t avl_update_gt(avl_tree_t *, void *);
|
|
|
|
/*
|
|
* Swaps the contents of the two trees.
|
|
*/
|
|
extern void avl_swap(avl_tree_t *tree1, avl_tree_t *tree2);
|
|
|
|
/*
|
|
* Return the number of nodes in the tree
|
|
*/
|
|
extern ulong_t avl_numnodes(avl_tree_t *tree);
|
|
|
|
/*
|
|
* Return B_TRUE if there are zero nodes in the tree, B_FALSE otherwise.
|
|
*/
|
|
extern boolean_t avl_is_empty(avl_tree_t *tree);
|
|
|
|
/*
|
|
* Used to destroy any remaining nodes in a tree. The cookie argument should
|
|
* be initialized to NULL before the first call. Returns a node that has been
|
|
* removed from the tree and may be free()'d. Returns NULL when the tree is
|
|
* empty.
|
|
*
|
|
* Once you call avl_destroy_nodes(), you can only continuing calling it and
|
|
* finally avl_destroy(). No other AVL routines will be valid.
|
|
*
|
|
* cookie - a "void *" used to save state between calls to avl_destroy_nodes()
|
|
*
|
|
* EXAMPLE:
|
|
* avl_tree_t *tree;
|
|
* struct my_data *node;
|
|
* void *cookie;
|
|
*
|
|
* cookie = NULL;
|
|
* while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
|
|
* free(node);
|
|
* avl_destroy(tree);
|
|
*/
|
|
extern void *avl_destroy_nodes(avl_tree_t *tree, void **cookie);
|
|
|
|
|
|
/*
|
|
* Final destroy of an AVL tree. Arguments are:
|
|
*
|
|
* tree - the empty tree to destroy
|
|
*/
|
|
extern void avl_destroy(avl_tree_t *tree);
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* _AVL_H */
|