On large systems, the memory used by loaded metaslabs can become
a concern. While range trees are a fairly efficient data structure,
on heavily fragmented pools they can still consume a significant
amount of memory. This problem is amplified when we fail to unload
metaslabs that we aren't using. Currently, we only unload a metaslab
during metaslab_sync_done; in order for that function to be called
on a given metaslab in a given txg, we have to have dirtied that
metaslab in that txg. If the dirtying was the result of an allocation,
we wouldn't be unloading it (since it wouldn't be 8 txgs since it
was selected), so in effect we only unload a metaslab during txgs
where it's being freed from.
We move the unload logic from sync_done to a new function, and
call that function on all metaslabs in a given vdev during
vdev_sync_done().
Reviewed-by: Richard Elling <Richard.Elling@RichardElling.com>
Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov>
Signed-off-by: Paul Dagnelie <pcd@delphix.com>
Closes#8837