OpenZFS 8199 - multi-threaded dmu_object_alloc()

dmu_object_alloc() is single-threaded, so when multiple threads are
creating files in a single filesystem, they spend a lot of time waiting
for the os_obj_lock.  To improve performance of multi-threaded file
creation, we must make dmu_object_alloc() typically not grab any
filesystem-wide locks.

The solution is to have a "next object to allocate" for each CPU. Each
of these "next object"s is in a different block of the dnode object, so
that concurrent allocation holds dnodes in different dbufs.  When a
thread's "next object" reaches the end of a chunk of objects (by default
4 blocks worth -- 128 dnodes), it will be reset to the per-objset
os_obj_next, which will be increased by a chunk of objects (128).  Only
when manipulating the os_obj_next will we need to grab the os_obj_lock.
This decreases lock contention dramatically, because each thread only
needs to grab the os_obj_lock briefly, once per 128 allocations.

This results in a 70% performance improvement to multi-threaded object
creation (where each thread is creating objects in its own directory),
from 67,000/sec to 115,000/sec, with 8 CPUs.

Work sponsored by Intel Corp.

Authored by: Matthew Ahrens <mahrens@delphix.com>
Reviewed-by: Ned Bass <bass6@llnl.gov>
Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov>
Ported-by: Matthew Ahrens <mahrens@delphix.com>
Signed-off-by: Matthew Ahrens <mahrens@delphix.com>

OpenZFS-issue: https://www.illumos.org/issues/8199
OpenZFS-commit: https://github.com/openzfs/openzfs/pull/374
Closes #4703
Closes #6117
This commit is contained in:
Matthew Ahrens 2016-05-12 21:16:36 -07:00 committed by Brian Behlendorf
parent 1b7c1e5ce9
commit dbeb879699
4 changed files with 135 additions and 71 deletions

View File

@ -120,7 +120,11 @@ struct objset {
/* Protected by os_obj_lock */
kmutex_t os_obj_lock;
uint64_t os_obj_next;
uint64_t os_obj_next_chunk;
/* Per-CPU next object to allocate, protected by atomic ops. */
uint64_t *os_obj_next_percpu;
int os_obj_next_percpu_len;
/* Protected by os_lock */
kmutex_t os_lock;

View File

@ -32,6 +32,15 @@
#include <sys/zfeature.h>
#include <sys/dsl_dataset.h>
/*
* Each of the concurrent object allocators will grab
* 2^dmu_object_alloc_chunk_shift dnode slots at a time. The default is to
* grab 128 slots, which is 4 blocks worth. This was experimentally
* determined to be the lowest value that eliminates the measurable effect
* of lock contention from this code path.
*/
int dmu_object_alloc_chunk_shift = 7;
uint64_t
dmu_object_alloc(objset_t *os, dmu_object_type_t ot, int blocksize,
dmu_object_type_t bonustype, int bonuslen, dmu_tx_t *tx)
@ -50,6 +59,9 @@ dmu_object_alloc_dnsize(objset_t *os, dmu_object_type_t ot, int blocksize,
dnode_t *dn = NULL;
int dn_slots = dnodesize >> DNODE_SHIFT;
boolean_t restarted = B_FALSE;
uint64_t *cpuobj = &os->os_obj_next_percpu[CPU_SEQID %
os->os_obj_next_percpu_len];
int dnodes_per_chunk = 1 << dmu_object_alloc_chunk_shift;
if (dn_slots == 0) {
dn_slots = DNODE_MIN_SLOTS;
@ -58,54 +70,88 @@ dmu_object_alloc_dnsize(objset_t *os, dmu_object_type_t ot, int blocksize,
ASSERT3S(dn_slots, <=, DNODE_MAX_SLOTS);
}
mutex_enter(&os->os_obj_lock);
/*
* The "chunk" of dnodes that is assigned to a CPU-specific
* allocator needs to be at least one block's worth, to avoid
* lock contention on the dbuf. It can be at most one L1 block's
* worth, so that the "rescan after polishing off a L1's worth"
* logic below will be sure to kick in.
*/
if (dnodes_per_chunk < DNODES_PER_BLOCK)
dnodes_per_chunk = DNODES_PER_BLOCK;
if (dnodes_per_chunk > L1_dnode_count)
dnodes_per_chunk = L1_dnode_count;
object = *cpuobj;
for (;;) {
object = os->os_obj_next;
/*
* Each time we polish off a L1 bp worth of dnodes (2^12
* objects), move to another L1 bp that's still
* reasonably sparse (at most 1/4 full). Look from the
* beginning at most once per txg. If we still can't
* allocate from that L1 block, search for an empty L0
* block, which will quickly skip to the end of the
* metadnode if the no nearby L0 blocks are empty. This
* fallback avoids a pathology where full dnode blocks
* containing large dnodes appear sparse because they
* have a low blk_fill, leading to many failed
* allocation attempts. In the long term a better
* mechanism to search for sparse metadnode regions,
* such as spacemaps, could be implemented.
*
* os_scan_dnodes is set during txg sync if enough objects
* have been freed since the previous rescan to justify
* backfilling again.
*
* Note that dmu_traverse depends on the behavior that we use
* multiple blocks of the dnode object before going back to
* reuse objects. Any change to this algorithm should preserve
* that property or find another solution to the issues
* described in traverse_visitbp.
* If we finished a chunk of dnodes, get a new one from
* the global allocator.
*/
if (P2PHASE(object, L1_dnode_count) == 0) {
uint64_t offset;
uint64_t blkfill;
int minlvl;
int error;
if (os->os_rescan_dnodes) {
offset = 0;
os->os_rescan_dnodes = B_FALSE;
} else {
offset = object << DNODE_SHIFT;
if (P2PHASE(object, dnodes_per_chunk) == 0) {
mutex_enter(&os->os_obj_lock);
ASSERT0(P2PHASE(os->os_obj_next_chunk,
dnodes_per_chunk));
object = os->os_obj_next_chunk;
/*
* Each time we polish off a L1 bp worth of dnodes
* (2^12 objects), move to another L1 bp that's
* still reasonably sparse (at most 1/4 full). Look
* from the beginning at most once per txg. If we
* still can't allocate from that L1 block, search
* for an empty L0 block, which will quickly skip
* to the end of the metadnode if no nearby L0
* blocks are empty. This fallback avoids a
* pathology where full dnode blocks containing
* large dnodes appear sparse because they have a
* low blk_fill, leading to many failed allocation
* attempts. In the long term a better mechanism to
* search for sparse metadnode regions, such as
* spacemaps, could be implemented.
*
* os_scan_dnodes is set during txg sync if enough
* objects have been freed since the previous
* rescan to justify backfilling again.
*
* Note that dmu_traverse depends on the behavior
* that we use multiple blocks of the dnode object
* before going back to reuse objects. Any change
* to this algorithm should preserve that property
* or find another solution to the issues described
* in traverse_visitbp.
*/
if (P2PHASE(object, L1_dnode_count) == 0) {
uint64_t offset;
uint64_t blkfill;
int minlvl;
int error;
if (os->os_rescan_dnodes) {
offset = 0;
os->os_rescan_dnodes = B_FALSE;
} else {
offset = object << DNODE_SHIFT;
}
blkfill = restarted ? 1 : DNODES_PER_BLOCK >> 2;
minlvl = restarted ? 1 : 2;
restarted = B_TRUE;
error = dnode_next_offset(DMU_META_DNODE(os),
DNODE_FIND_HOLE, &offset, minlvl,
blkfill, 0);
if (error == 0) {
object = offset >> DNODE_SHIFT;
}
}
blkfill = restarted ? 1 : DNODES_PER_BLOCK >> 2;
minlvl = restarted ? 1 : 2;
restarted = B_TRUE;
error = dnode_next_offset(DMU_META_DNODE(os),
DNODE_FIND_HOLE, &offset, minlvl, blkfill, 0);
if (error == 0)
object = offset >> DNODE_SHIFT;
/*
* Note: if "restarted", we may find a L0 that
* is not suitably aligned.
*/
os->os_obj_next_chunk =
P2ALIGN(object, dnodes_per_chunk) +
dnodes_per_chunk;
(void) atomic_swap_64(cpuobj, object);
mutex_exit(&os->os_obj_lock);
}
os->os_obj_next = object + dn_slots;
/*
* XXX We should check for an i/o error here and return
@ -113,28 +159,38 @@ dmu_object_alloc_dnsize(objset_t *os, dmu_object_type_t ot, int blocksize,
* dmu_tx_assign(), but there is currently no mechanism
* to do so.
*/
(void) dnode_hold_impl(os, object, DNODE_MUST_BE_FREE, dn_slots,
FTAG, &dn);
if (dn)
break;
if (dmu_object_next(os, &object, B_TRUE, 0) == 0)
os->os_obj_next = object;
else
(void) dnode_hold_impl(os, object, DNODE_MUST_BE_FREE,
dn_slots, FTAG, &dn);
if (dn != NULL) {
rw_enter(&dn->dn_struct_rwlock, RW_WRITER);
/*
* Skip to next known valid starting point for a dnode.
* Another thread could have allocated it; check
* again now that we have the struct lock.
*/
os->os_obj_next = P2ROUNDUP(object + 1,
DNODES_PER_BLOCK);
if (dn->dn_type == DMU_OT_NONE) {
dnode_allocate(dn, ot, blocksize, 0,
bonustype, bonuslen, dn_slots, tx);
rw_exit(&dn->dn_struct_rwlock);
dmu_tx_add_new_object(tx, dn);
dnode_rele(dn, FTAG);
(void) atomic_swap_64(cpuobj,
object + dn_slots);
return (object);
}
rw_exit(&dn->dn_struct_rwlock);
dnode_rele(dn, FTAG);
}
if (dmu_object_next(os, &object, B_TRUE, 0) != 0) {
/*
* Skip to next known valid starting point for a
* dnode.
*/
object = P2ROUNDUP(object + 1, DNODES_PER_BLOCK);
}
(void) atomic_swap_64(cpuobj, object);
}
dnode_allocate(dn, ot, blocksize, 0, bonustype, bonuslen, dn_slots, tx);
mutex_exit(&os->os_obj_lock);
dmu_tx_add_new_object(tx, dn);
dnode_rele(dn, FTAG);
return (object);
}
int
@ -341,4 +397,10 @@ EXPORT_SYMBOL(dmu_object_free);
EXPORT_SYMBOL(dmu_object_next);
EXPORT_SYMBOL(dmu_object_zapify);
EXPORT_SYMBOL(dmu_object_free_zapified);
/* BEGIN CSTYLED */
module_param(dmu_object_alloc_chunk_shift, int, 0644);
MODULE_PARM_DESC(dmu_object_alloc_chunk_shift,
"CPU-specific allocator grabs 2^N objects at once");
/* END CSTYLED */
#endif

View File

@ -547,6 +547,9 @@ dmu_objset_open_impl(spa_t *spa, dsl_dataset_t *ds, blkptr_t *bp,
mutex_init(&os->os_userused_lock, NULL, MUTEX_DEFAULT, NULL);
mutex_init(&os->os_obj_lock, NULL, MUTEX_DEFAULT, NULL);
mutex_init(&os->os_user_ptr_lock, NULL, MUTEX_DEFAULT, NULL);
os->os_obj_next_percpu_len = boot_ncpus;
os->os_obj_next_percpu = kmem_zalloc(os->os_obj_next_percpu_len *
sizeof (os->os_obj_next_percpu[0]), KM_SLEEP);
dnode_special_open(os, &os->os_phys->os_meta_dnode,
DMU_META_DNODE_OBJECT, &os->os_meta_dnode);
@ -842,6 +845,9 @@ dmu_objset_evict_done(objset_t *os)
rw_enter(&os_lock, RW_READER);
rw_exit(&os_lock);
kmem_free(os->os_obj_next_percpu,
os->os_obj_next_percpu_len * sizeof (os->os_obj_next_percpu[0]));
mutex_destroy(&os->os_lock);
mutex_destroy(&os->os_userused_lock);
mutex_destroy(&os->os_obj_lock);

View File

@ -1779,14 +1779,6 @@ zfs_create_fs(objset_t *os, cred_t *cr, nvlist_t *zplprops, dmu_tx_t *tx)
DMU_OT_NONE, 0, tx);
ASSERT(error == 0);
/*
* Give dmu_object_alloc() a hint about where to start
* allocating new objects. Otherwise, since the metadnode's
* dnode_phys_t structure isn't initialized yet, dmu_object_next()
* would fail and we'd have to skip to the next dnode block.
*/
os->os_obj_next = moid + 1;
/*
* Set starting attributes.
*/