ddt: simplify entry load and flags
Only a single bit is needed to track entry state, and definitely not two whole bytes. Some light refactoring in ddt_lookup() is needed to support this, but it reads a lot better now. Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Rob Norris <rob.norris@klarasystems.com> Sponsored-by: Klara, Inc. Sponsored-by: iXsystems, Inc. Closes #15887
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@ -117,6 +117,10 @@ enum ddt_phys_type {
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/*
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* In-core ddt entry
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*/
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/* State flags for dde_flags */
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#define DDE_FLAG_LOADED (1 << 0) /* entry ready for use */
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typedef struct {
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/* key must be first for ddt_key_compare */
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ddt_key_t dde_key;
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@ -125,8 +129,7 @@ typedef struct {
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struct abd *dde_repair_abd;
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ddt_type_t dde_type;
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ddt_class_t dde_class;
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uint8_t dde_loading;
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uint8_t dde_loaded;
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uint8_t dde_flags;
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kcondvar_t dde_cv;
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avl_node_t dde_node;
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} ddt_entry_t;
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@ -448,7 +448,7 @@ ddt_alloc(const ddt_key_t *ddk)
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static void
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ddt_free(ddt_entry_t *dde)
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{
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ASSERT(!dde->dde_loading);
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ASSERT(dde->dde_flags & DDE_FLAG_LOADED);
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for (int p = 0; p < DDT_PHYS_TYPES; p++)
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ASSERT3P(dde->dde_lead_zio[p], ==, NULL);
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@ -483,26 +483,37 @@ ddt_lookup(ddt_t *ddt, const blkptr_t *bp, boolean_t add)
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ddt_key_fill(&search, bp);
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/* Find an existing live entry */
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dde = avl_find(&ddt->ddt_tree, &search, &where);
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if (dde == NULL) {
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if (!add)
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return (NULL);
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dde = ddt_alloc(&search);
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avl_insert(&ddt->ddt_tree, dde, where);
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if (dde != NULL) {
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/* Found it. If it's already loaded, we can just return it. */
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if (dde->dde_flags & DDE_FLAG_LOADED)
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return (dde);
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/* Someone else is loading it, wait for it. */
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while (!(dde->dde_flags & DDE_FLAG_LOADED))
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cv_wait(&dde->dde_cv, &ddt->ddt_lock);
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return (dde);
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}
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while (dde->dde_loading)
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cv_wait(&dde->dde_cv, &ddt->ddt_lock);
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/* Not found. */
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if (!add)
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return (NULL);
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if (dde->dde_loaded)
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return (dde);
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dde->dde_loading = B_TRUE;
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/* Time to make a new entry. */
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dde = ddt_alloc(&search);
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avl_insert(&ddt->ddt_tree, dde, where);
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/*
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* ddt_tree is now stable, so unlock and let everyone else keep moving.
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* Anyone landing on this entry will find it without DDE_FLAG_LOADED,
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* and go to sleep waiting for it above.
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*/
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ddt_exit(ddt);
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/* Search all store objects for the entry. */
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error = ENOENT;
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for (type = 0; type < DDT_TYPES; type++) {
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for (class = 0; class < DDT_CLASSES; class++) {
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error = ddt_object_lookup(ddt, type, class, dde);
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@ -517,17 +528,16 @@ ddt_lookup(ddt_t *ddt, const blkptr_t *bp, boolean_t add)
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ddt_enter(ddt);
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ASSERT(!dde->dde_loaded);
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ASSERT(dde->dde_loading);
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ASSERT(!(dde->dde_flags & DDE_FLAG_LOADED));
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dde->dde_type = type; /* will be DDT_TYPES if no entry found */
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dde->dde_class = class; /* will be DDT_CLASSES if no entry found */
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dde->dde_loaded = B_TRUE;
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dde->dde_loading = B_FALSE;
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if (error == 0)
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ddt_stat_update(ddt, dde, -1ULL);
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/* Entry loaded, everyone can proceed now */
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dde->dde_flags |= DDE_FLAG_LOADED;
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cv_broadcast(&dde->dde_cv);
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return (dde);
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@ -812,8 +822,7 @@ ddt_sync_entry(ddt_t *ddt, ddt_entry_t *dde, dmu_tx_t *tx, uint64_t txg)
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ddt_class_t nclass;
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uint64_t total_refcnt = 0;
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ASSERT(dde->dde_loaded);
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ASSERT(!dde->dde_loading);
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ASSERT(dde->dde_flags & DDE_FLAG_LOADED);
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for (int p = 0; p < DDT_PHYS_TYPES; p++, ddp++) {
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ASSERT3P(dde->dde_lead_zio[p], ==, NULL);
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