sonarr-repo-only/build.sh

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#! /bin/bash
msBuildVersion='15.0'
outputFolder='./_output'
outputFolderLinux='./_output_linux'
outputFolderMacOS='./_output_macos'
outputFolderMacOSApp='./_output_macos_app'
testPackageFolder='./_tests/'
sourceFolder='./src'
slnFile=$sourceFolder/Sonarr.sln
updateFolder=$outputFolder/Sonarr.Update
updateFolderMono=$outputFolderLinux/Sonarr.Update
nuget='tools/nuget/nuget.exe';
vswhere='tools/vswhere/vswhere.exe';
. ./version.sh
CheckExitCode()
{
"$@"
local status=$?
if [ $status -ne 0 ]; then
echo "error with $1" >&2
exit 1
fi
return $status
}
ProgressStart()
{
echo "##teamcity[blockOpened name='$1']"
echo "##teamcity[progressStart '$1']"
}
ProgressEnd()
{
echo "##teamcity[progressFinish '$1']"
echo "##teamcity[blockClosed name='$1']"
}
UpdateVersionNumber()
{
if [ "$BUILD_NUMBER" != "" ]; then
echo "Updating Version Info"
verMajorMinorRevision=`echo "$buildVersion" | cut -d. -f1,2,3`
verBuild=`echo "${BUILD_NUMBER}" | cut -d. -f4`
BUILD_NUMBER=$verMajorMinorRevision.$verBuild
echo "##teamcity[buildNumber '$BUILD_NUMBER']"
sed -i "s/<AssemblyVersion>[0-9.*]\+<\/AssemblyVersion>/<AssemblyVersion>$BUILD_NUMBER<\/AssemblyVersion>/g" ./src/Directory.Build.props
sed -i "s/<AssemblyConfiguration>[\$()A-Za-z-]\+<\/AssemblyConfiguration>/<AssemblyConfiguration>${BRANCH:-dev}<\/AssemblyConfiguration>/g" ./src/Directory.Build.props
fi
}
CreateReleaseInfo()
{
if [ "$BUILD_NUMBER" != "" ]; then
echo "Create Release Info"
echo -e "# Do Not Edit\nReleaseVersion=$BUILD_NUMBER\nBranch=${BRANCH:-dev}" > $outputFolder/release_info
fi
}
CleanFolder()
{
local path=$1
local keepConfigFiles=$2
find $path -name "*.transform" -exec rm "{}" \;
if [ $keepConfigFiles != true ] ; then
find $path -name "*.dll.config" -exec rm "{}" \;
fi
echo "Removing FluentValidation.Resources files"
find $path -name "FluentValidation.resources.dll" -exec rm "{}" \;
find $path -name "App.config" -exec rm "{}" \;
echo "Removing vshost files"
find $path -name "*.vshost.exe" -exec rm "{}" \;
echo "Removing dylib files"
find $path -name "*.dylib" -exec rm "{}" \;
echo "Removing Empty folders"
find $path -depth -empty -type d -exec rm -r "{}" \;
}
BuildWithMSBuild()
{
installationPath=`$vswhere -latest -products \* -requires Microsoft.Component.MSBuild -property installationPath`
installationPath=${installationPath/C:\\/\/c\/}
installationPath=${installationPath//\\/\/}
msBuild="$installationPath/MSBuild/$msBuildVersion/Bin"
echo $msBuild
export PATH=$msBuild:$PATH
CheckExitCode MSBuild.exe $slnFile //p:Configuration=Release //p:Platform=x86 //t:Clean //m
$nuget restore $slnFile
CheckExitCode MSBuild.exe $slnFile //p:Configuration=Release //p:Platform=x86 //t:Build //m //p:AllowedReferenceRelatedFileExtensions=.pdb
}
BuildWithXbuild()
{
export MONO_IOMAP=case
CheckExitCode xbuild /t:Clean $slnFile
mono $nuget restore $slnFile
CheckExitCode xbuild /p:Configuration=Release /p:Platform=x86 /t:Build /p:AllowedReferenceRelatedFileExtensions=.pdb $slnFile
}
LintUI()
{
ProgressStart 'ESLint'
CheckExitCode yarn lint
ProgressEnd 'ESLint'
ProgressStart 'Stylelint'
CheckExitCode yarn stylelint
ProgressEnd 'Stylelint'
}
Build()
{
ProgressStart 'Build'
rm -rf $outputFolder
rm -rf $testPackageFolder
if [ $runtime = "dotnet" ] ; then
BuildWithMSBuild
else
BuildWithXbuild
fi
CleanFolder $outputFolder false
echo "Removing Mono.Posix.dll"
rm $outputFolder/Mono.Posix.dll
ProgressEnd 'Build'
}
RunGulp()
{
ProgressStart 'yarn install'
yarn install
ProgressEnd 'yarn install'
LintUI
ProgressStart 'Running gulp'
CheckExitCode yarn run build --production
ProgressEnd 'Running gulp'
}
CreateMdbs()
{
local path=$1
if [ $runtime = "dotnet" ] ; then
local pdbFiles=( $(find $path -name "*.pdb") )
for filename in "${pdbFiles[@]}"
do
if [ -e ${filename%.pdb}.dll ] ; then
tools/pdb2mdb/pdb2mdb.exe ${filename%.pdb}.dll
fi
if [ -e ${filename%.pdb}.exe ] ; then
tools/pdb2mdb/pdb2mdb.exe ${filename%.pdb}.exe
fi
done
fi
}
PackageMono()
{
ProgressStart 'Creating Mono Package'
rm -rf $outputFolderLinux
echo "Copying Binaries"
cp -r $outputFolder $outputFolderLinux
echo "Creating MDBs"
CreateMdbs $outputFolderLinux
echo "Removing PDBs"
find $outputFolderLinux -name "*.pdb" -exec rm "{}" \;
echo "Removing Service helpers"
rm -f $outputFolderLinux/ServiceUninstall.*
rm -f $outputFolderLinux/ServiceInstall.*
echo "Removing native windows binaries Sqlite, MediaInfo"
rm -f $outputFolderLinux/sqlite3.*
rm -f $outputFolderLinux/MediaInfo.*
echo "Adding Sonarr.Core.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Core/Sonarr.Core.dll.config $outputFolderLinux
# Below we deal with some mono incompatibilities with windows-only dotnet core/standard libs
# See: https://github.com/mono/mono/blob/master/tools/nuget-hash-extractor/download.sh
# That list defines assemblies that are prohibited from being loaded from the appdir, instead loading from mono GAC.
# We have debian dependencies to get these installed
for assembly in System.IO.Compression System.Runtime.InteropServices.RuntimeInformation System.Net.Http
do
if [ -e $outputFolderLinux/$assembly.dll ] ; then
echo "Remove $assembly.dll (uses win32 interop)"
rm $outputFolderLinux/$assembly.dll
fi
done
# These assemblies have facades in mono-devel, but we don't have them.
for assembly in System.Globalization.Extensions System.Text.Encoding.CodePages System.Threading.Overlapped
do
if [ -e $outputFolderLinux/$assembly.dll ] ; then
echo "Warn: Facade $assembly.dll (uses win32 interop)"
rm $outputFolderLinux/$assembly.dll
#exit 1
fi
done
echo "Renaming Sonarr.Console.exe to Sonarr.exe"
rm $outputFolderLinux/Sonarr.exe*
for file in $outputFolderLinux/Sonarr.Console.exe*; do
mv "$file" "${file//.Console/}"
done
echo "Removing Sonarr.Windows"
rm $outputFolderLinux/Sonarr.Windows.*
echo "Adding Sonarr.Mono to UpdatePackage"
cp $outputFolderLinux/Sonarr.Mono.* $updateFolderMono
ProgressEnd 'Creating Mono Package'
}
PackageMacOS()
{
ProgressStart 'Creating MacOS Package'
rm -rf $outputFolderMacOS
mkdir $outputFolderMacOS
echo "Adding Startup script"
cp ./macOS/Sonarr $outputFolderMacOS
dos2unix $outputFolderMacOS/Sonarr
echo "Copying Binaries"
cp -r $outputFolderLinux/* $outputFolderMacOS
echo "Adding sqlite dylibs"
cp $sourceFolder/Libraries/Sqlite/*.dylib $outputFolderMacOS
echo "Adding MediaInfo dylib"
cp $sourceFolder/Libraries/MediaInfo/*.dylib $outputFolderMacOS
ProgressEnd 'Creating MacOS Package'
}
PackageMacOSApp()
{
ProgressStart 'Creating macOS App Package'
rm -rf $outputFolderMacOSApp
mkdir $outputFolderMacOSApp
cp -r ./macOS/Sonarr.app $outputFolderMacOSApp
mkdir -p $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
echo "Adding Startup script"
cp ./macOS/Sonarr $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
dos2unix $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/Sonarr
echo "Copying Binaries"
cp -r $outputFolderLinux/* $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
echo "Adding sqlite dylibs"
cp $sourceFolder/Libraries/Sqlite/*.dylib $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
echo "Adding MediaInfo dylib"
cp $sourceFolder/Libraries/MediaInfo/*.dylib $outputFolderMacOSApp/Sonarr.app/Contents/MacOS
echo "Removing Update Folder"
rm -r $outputFolderMacOSApp/Sonarr.app/Contents/MacOS/Sonarr.Update
ProgressEnd 'Creating macOS App Package'
}
PackageTests()
{
ProgressStart 'Creating Test Package'
if [ $runtime = "dotnet" ] ; then
$nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolder
else
mono $nuget install NUnit.ConsoleRunner -Version 3.10.0 -Output $testPackageFolder
fi
cp ./test.sh $testPackageFolder
echo "Creating MDBs for tests"
CreateMdbs $testPackageFolder
rm -f $testPackageFolder/*.log.config
CleanFolder $testPackageFolder true
echo "Adding Sonarr.Core.dll.config (for dllmap)"
cp $sourceFolder/NzbDrone.Core/Sonarr.Core.dll.config $testPackageFolder
ProgressEnd 'Creating Test Package'
}
CleanupWindowsPackage()
{
ProgressStart 'Cleaning Windows Package'
echo "Removing Sonarr.Mono"
rm -f $outputFolder/Sonarr.Mono.*
echo "Adding Sonarr.Windows to UpdatePackage"
cp $outputFolder/Sonarr.Windows.* $updateFolder
ProgressEnd 'Cleaning Windows Package'
}
PublishArtifacts()
{
ProgressStart 'Publishing Artifacts'
# Tests
echo "##teamcity[publishArtifacts '_tests/** => tests.zip']"
# Releases
echo "##teamcity[publishArtifacts '$outputFolder/** => Sonarr.$BRANCH.$BUILD_NUMBER.windows.zip!Sonarr']"
echo "##teamcity[publishArtifacts '$outputFolderLinux/** => Sonarr.$BRANCH.$BUILD_NUMBER.linux.tar.gz!Sonarr']"
echo "##teamcity[publishArtifacts '$outputFolderMacOS/** => Sonarr.$BRANCH.$BUILD_NUMBER.macos.tar.gz!Sonarr']"
echo "##teamcity[publishArtifacts '$outputFolderMacOSApp/** => Sonarr.$BRANCH.$BUILD_NUMBER.macos.zip']"
# Debian Package
echo "##teamcity[publishArtifacts 'distribution/** => distribution.zip']"
ProgressEnd 'Publishing Artifacts'
}
# Use mono or .net depending on OS
case "$(uname -s)" in
CYGWIN*|MINGW32*|MINGW64*|MSYS*)
# on windows, use dotnet
runtime="dotnet"
;;
*)
# otherwise use mono
runtime="mono"
;;
esac
UpdateVersionNumber
Build
CreateReleaseInfo
RunGulp
PackageMono
PackageMacOS
PackageMacOSApp
PackageTests
CleanupWindowsPackage
PublishArtifacts