sonarr-repo-only/NzbDrone.Core/Providers/SeasonProvider.cs

87 lines
2.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using NLog;
using NzbDrone.Core.Repository;
using SubSonic.Repository;
namespace NzbDrone.Core.Providers
{
public class SeasonProvider
{
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
private readonly IRepository _sonicRepo;
public SeasonProvider(IRepository dataRepository)
{
_sonicRepo = dataRepository;
}
public SeasonProvider()
{
}
public virtual Season GetSeason(int seasonId)
{
return _sonicRepo.Single<Season>(seasonId);
}
public virtual Season GetSeason(int seriesId, int seasonNumber)
{
return _sonicRepo.Single<Season>(s => s.SeriesId == seriesId && s.SeasonNumber == seasonNumber);
}
public virtual List<Season> GetSeasons(int seriesId)
{
return _sonicRepo.All<Season>().Where(s => s.SeriesId == seriesId).ToList();
}
public virtual Season GetLatestSeason(int seriesId)
{
return _sonicRepo.All<Season>().Where(s => s.SeriesId == seriesId).OrderBy(s => s.SeasonNumber).Last();
}
public virtual void EnsureSeason(int seriesId, int seasonId, int seasonNumber)
{
if (_sonicRepo.Exists<Season>(s => s.SeasonId == seasonId))
return;
//TODO: Calculate Season Folder
Logger.Trace("Adding Season To DB. [SeriesID:{0} SeasonID:{1} SeasonNumber:{2}]", seriesId, seasonId,
seasonNumber, "????");
var newSeason = new Season
{
Monitored = true,
SeasonId = seasonId,
SeasonNumber = seasonNumber,
SeriesId = seriesId
};
_sonicRepo.Add(newSeason);
}
public virtual int SaveSeason(Season season)
{
throw new NotImplementedException();
}
public virtual bool IsIgnored(int seasonId)
{
if (_sonicRepo.Single<Season>(seasonId).Monitored)
return false;
Logger.Debug("Season {0} is not wanted.");
return true;
}
public virtual bool IsIgnored(int seriesId, int seasonNumber)
{
var season = _sonicRepo.Single<Season>(s => s.SeriesId == seriesId && s.SeasonNumber == seasonNumber);
return !season.Monitored;
}
public void DeleteSeason(int seasonId)
{
_sonicRepo.Delete<Season>(seasonId);
}
}
}