329 lines
11 KiB
C#
329 lines
11 KiB
C#
//https://github.com/kayone/NzbDrone/blob/master/NzbDrone.Core/Providers/Jobs/JobProvider.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using NLog;
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using NzbDrone.Core.Model;
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using NzbDrone.Core.Model.Notification;
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using NzbDrone.Core.Providers;
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using NzbDrone.Core.Repository;
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using PetaPoco;
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namespace NzbDrone.Core.Jobs
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{
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/// <summary>
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/// Provides a background task runner, tasks could be queue either by the scheduler using QueueScheduled()
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/// or by explicitly calling QueueJob(type,int)
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/// </summary>
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public class JobProvider
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{
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private static readonly Logger logger = LogManager.GetCurrentClassLogger();
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private readonly IDatabase _database;
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private readonly NotificationProvider _notificationProvider;
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private readonly IEnumerable<IJob> _jobs;
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private Thread _jobThread;
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public Stopwatch StopWatch { get; private set; }
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private readonly object executionLock = new object();
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private readonly List<JobQueueItem> _queue = new List<JobQueueItem>();
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private ProgressNotification _notification;
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public JobProvider(IDatabase database, NotificationProvider notificationProvider, IEnumerable<IJob> jobs)
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{
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StopWatch = new Stopwatch();
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_database = database;
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_notificationProvider = notificationProvider;
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_jobs = jobs;
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ResetThread();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="JobProvider"/> class. by AutoMoq
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/// </summary>
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/// <remarks>Should only be used by AutoMoq</remarks>
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[EditorBrowsable(EditorBrowsableState.Never)]
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public JobProvider() { }
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/// <summary>
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/// Gets the active queue.
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/// </summary>
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public List<JobQueueItem> Queue
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{
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get
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{
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return _queue;
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}
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}
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public virtual List<JobDefinition> All()
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{
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return _database.Fetch<JobDefinition>().ToList();
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}
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public virtual void Initialize()
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{
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var currentJobs = All();
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logger.Debug("Initializing jobs. Available: {0} Existing:{1}", _jobs.Count(), currentJobs.Count);
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foreach (var currentJob in currentJobs)
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{
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if (!_jobs.Any(c => c.GetType().ToString() == currentJob.TypeName))
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{
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logger.Debug("Removing job from database '{0}'", currentJob.Name);
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_database.Delete(currentJob);
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}
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}
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foreach (var job in _jobs)
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{
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var jobDefinition = currentJobs.SingleOrDefault(c => c.TypeName == job.GetType().ToString());
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if (jobDefinition == null)
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{
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jobDefinition = new JobDefinition();
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jobDefinition.TypeName = job.GetType().ToString();
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jobDefinition.LastExecution = DateTime.Now;
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}
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jobDefinition.Enable = job.DefaultInterval.TotalSeconds > 0;
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jobDefinition.Name = job.Name;
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jobDefinition.Interval = Convert.ToInt32(job.DefaultInterval.TotalMinutes);
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//Todo: Need to have a way for users to change this and not have it overwritten on start-up.
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SaveDefinition(jobDefinition);
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}
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}
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/// <summary>
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/// Adds/Updates definitions for a job
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/// </summary>
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/// <param name="definitions">Settings to be added/updated</param>
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public virtual void SaveDefinition(JobDefinition definitions)
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{
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if (definitions.Id == 0)
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{
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logger.Trace("Adding job definitions for {0}", definitions.Name);
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_database.Insert(definitions);
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}
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else
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{
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logger.Trace("Updating job definitions for {0}", definitions.Name);
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_database.Update(definitions);
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}
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}
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public virtual void QueueScheduled()
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{
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lock (executionLock)
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{
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VerifyThreadTime();
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if (_jobThread.IsAlive)
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{
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logger.Trace("Queue is already running. Ignoring scheduler's request.");
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return;
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}
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}
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var pendingJobTypes = All().Where(
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t => t.Enable &&
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(DateTime.Now - t.LastExecution) > TimeSpan.FromMinutes(t.Interval)
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).Select(c => _jobs.Where(t => t.GetType().ToString() == c.TypeName).Single().GetType()).ToList();
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pendingJobTypes.ForEach(jobType => QueueJob(jobType, source: JobQueueItem.JobSourceType.Scheduler));
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logger.Trace("{0} Scheduled tasks have been added to the queue", pendingJobTypes.Count);
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}
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public virtual void QueueJob(Type jobType, dynamic options = null, JobQueueItem.JobSourceType source = JobQueueItem.JobSourceType.User)
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{
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var queueItem = new JobQueueItem
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{
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JobType = jobType,
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Options = options,
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Source = source
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};
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logger.Debug("Attempting to queue {0}", queueItem);
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lock (executionLock)
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{
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VerifyThreadTime();
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lock (Queue)
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{
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if (!Queue.Contains(queueItem))
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{
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Queue.Add(queueItem);
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logger.Trace("Job {0} added to the queue. current items in queue: {1}", queueItem, Queue.Count);
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}
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else
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{
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logger.Info("{0} already exists in the queue. Skipping. current items in queue: {1}", queueItem, Queue.Count);
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}
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}
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if (_jobThread.IsAlive)
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{
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logger.Trace("Queue is already running. No need to start it up.");
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return;
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}
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ResetThread();
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StopWatch = Stopwatch.StartNew();
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_jobThread.Start();
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}
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}
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public virtual bool QueueJob(string jobTypeString)
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{
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var type = Type.GetType(jobTypeString);
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if (type == null)
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return false;
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QueueJob(type);
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return true;
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}
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public virtual JobDefinition GetDefinition(Type type)
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{
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return _database.Single<JobDefinition>("WHERE TypeName = @0", type.ToString());
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}
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private void ProcessQueue()
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{
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try
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{
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do
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{
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using (NestedDiagnosticsContext.Push(Guid.NewGuid().ToString()))
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{
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try
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{
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JobQueueItem job = null;
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lock (Queue)
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{
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if (Queue.Count != 0)
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{
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job = Queue.OrderBy(c=>c.Source).First();
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logger.Trace("Popping {0} from the queue.", job);
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Queue.Remove(job);
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}
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}
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if (job != null)
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{
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Execute(job);
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}
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}
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catch (ThreadAbortException)
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{
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throw;
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}
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catch (Exception e)
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{
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logger.FatalException("An error has occurred while executing job.", e);
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}
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}
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} while (Queue.Count != 0);
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}
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catch (ThreadAbortException e)
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{
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logger.Warn(e.Message);
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}
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catch (Exception e)
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{
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logger.ErrorException("Error has occurred in queue processor thread", e);
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}
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finally
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{
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StopWatch.Stop();
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logger.Trace("Finished processing jobs in the queue.");
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}
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}
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private void Execute(JobQueueItem queueItem)
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{
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var jobImplementation = _jobs.Where(t => t.GetType() == queueItem.JobType).SingleOrDefault();
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if (jobImplementation == null)
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{
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logger.Error("Unable to locate implementation for '{0}'. Make sure it is properly registered.", queueItem.JobType);
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return;
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}
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var settings = All().Where(j => j.TypeName == queueItem.JobType.ToString()).Single();
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using (_notification = new ProgressNotification(jobImplementation.Name))
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{
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try
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{
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logger.Debug("Starting {0}. Last execution {1}", queueItem, settings.LastExecution);
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var sw = Stopwatch.StartNew();
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_notificationProvider.Register(_notification);
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jobImplementation.Start(_notification, queueItem.Options);
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_notification.Status = ProgressNotificationStatus.Completed;
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settings.LastExecution = DateTime.Now;
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settings.Success = true;
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sw.Stop();
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logger.Debug("Job {0} successfully completed in {1:0}.{2} seconds.", queueItem, sw.Elapsed.TotalSeconds, sw.Elapsed.Milliseconds / 100,
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sw.Elapsed.Seconds);
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}
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catch (ThreadAbortException)
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{
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throw;
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}
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catch (Exception e)
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{
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logger.ErrorException("An error has occurred while executing job [" + jobImplementation.Name + "].", e);
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_notification.Status = ProgressNotificationStatus.Failed;
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_notification.CurrentMessage = jobImplementation.Name + " Failed.";
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settings.LastExecution = DateTime.Now;
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settings.Success = false;
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}
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}
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//Only update last execution status if was triggered by the scheduler
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if (queueItem.Options == null)
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{
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SaveDefinition(settings);
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}
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}
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private void VerifyThreadTime()
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{
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if (StopWatch.Elapsed.TotalHours > 1)
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{
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logger.Warn("Thread job has been running for more than an hour. fuck it!");
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ResetThread();
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}
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}
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private void ResetThread()
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{
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if (_jobThread != null)
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{
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_jobThread.Abort();
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}
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logger.Trace("resetting queue processor thread");
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_jobThread = new Thread(ProcessQueue) { Name = "JobQueueThread" };
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}
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}
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} |