Removed SeasonService, fixed an issue with episode monitored status
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@ -9,17 +9,17 @@ namespace NzbDrone.Core.IndexerSearch
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{
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public class SeriesSearchService : IExecute<SeriesSearchCommand>
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{
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private readonly ISeasonService _seasonService;
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private readonly ISeriesService _seriesService;
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private readonly ISearchForNzb _nzbSearchService;
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private readonly IDownloadApprovedReports _downloadApprovedReports;
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private readonly Logger _logger;
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public SeriesSearchService(ISeasonService seasonService,
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public SeriesSearchService(ISeriesService seriesService,
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ISearchForNzb nzbSearchService,
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IDownloadApprovedReports downloadApprovedReports,
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Logger logger)
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{
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_seasonService = seasonService;
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_seriesService = seriesService;
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_nzbSearchService = nzbSearchService;
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_downloadApprovedReports = downloadApprovedReports;
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_logger = logger;
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@ -27,14 +27,11 @@ namespace NzbDrone.Core.IndexerSearch
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public void Execute(SeriesSearchCommand message)
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{
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var seasons = _seasonService.GetSeasonsBySeries(message.SeriesId)
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.Where(s => s.SeasonNumber > 0)
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.OrderBy(s => s.SeasonNumber)
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.ToList();
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var series = _seriesService.GetSeries(message.SeriesId);
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var downloadedCount = 0;
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foreach (var season in seasons)
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foreach (var season in series.Seasons)
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{
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var decisions = _nzbSearchService.SeasonSearch(message.SeriesId, season.SeasonNumber);
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downloadedCount += _downloadApprovedReports.DownloadApproved(decisions).Count;
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@ -419,7 +419,6 @@
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<Compile Include="Providers\VideoFileInfoReader.cs" />
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<Compile Include="Download\Clients\PneumaticClient.cs" />
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<Compile Include="MediaFiles\RecycleBinProvider.cs" />
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<Compile Include="Tv\SeasonService.cs" />
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<Compile Include="SeriesStats\SeriesStatistics.cs" />
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<Compile Include="SeriesStats\SeriesStatisticsRepository.cs" />
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<Compile Include="Tv\SeriesTypes.cs" />
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@ -596,4 +595,4 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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</Project>
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@ -15,15 +15,12 @@ namespace NzbDrone.Core.Tv
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public class RefreshEpisodeService : IRefreshEpisodeService
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{
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private readonly IEpisodeService _episodeService;
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private readonly ISeasonService _seasonService;
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private readonly IMessageAggregator _messageAggregator;
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private readonly Logger _logger;
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public RefreshEpisodeService(IEpisodeService episodeService,
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ISeasonService seasonService, IMessageAggregator messageAggregator, Logger logger)
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public RefreshEpisodeService(IEpisodeService episodeService, IMessageAggregator messageAggregator, Logger logger)
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{
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_episodeService = episodeService;
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_seasonService = seasonService;
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_messageAggregator = messageAggregator;
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_logger = logger;
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}
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@ -35,7 +32,7 @@ namespace NzbDrone.Core.Tv
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var failCount = 0;
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var existingEpisodes = _episodeService.GetEpisodeBySeries(series.Id);
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var seasons = _seasonService.GetSeasonsBySeries(series.Id);
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var seasons = series.Seasons;
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var updateList = new List<Episode>();
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var newList = new List<Episode>();
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@ -79,8 +79,15 @@ namespace NzbDrone.Core.Tv
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foreach (var season in seriesInfo.Seasons)
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{
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var existingSeason = series.Seasons.SingleOrDefault(s => s.SeasonNumber == season.SeasonNumber);
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if (existingSeason != null)
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//Todo: Should this should use the previous season's monitored state?
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if (existingSeason == null)
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{
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_logger.Trace("New season ({0}) for series: [{1}] {2}, setting monitored to true", season.SeasonNumber, series.TvdbId, series.Title);
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season.Monitored = true;
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}
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else
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{
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season.Monitored = existingSeason.Monitored;
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}
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@ -119,11 +119,6 @@ namespace NzbDrone.Core.Tv
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public Series UpdateSeries(Series series)
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{
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foreach (var season in series.Seasons)
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{
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_episodeService.SetEpisodeMonitoredBySeason(series.Id, season.SeasonNumber, season.Monitored);
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}
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return _seriesRepository.Update(series);
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}
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