Added hidden option to allow updating of XBMC even if video is playing.
This commit is contained in:
parent
e4985cbd66
commit
b8559ccec3
|
@ -230,6 +230,13 @@ namespace NzbDrone.Core.Providers.Core
|
|||
set { SetValue("XbmcCleanLibrary", value); }
|
||||
}
|
||||
|
||||
public virtual Boolean XbmcUpdateWhenPlaying
|
||||
{
|
||||
get { return GetValueBoolean("XbmcUpdateWhenPlaying"); }
|
||||
|
||||
set { SetValue("XbmcUpdateWhenPlaying", value); }
|
||||
}
|
||||
|
||||
public virtual string XbmcHosts
|
||||
{
|
||||
get { return GetValue("XbmcHosts", "localhost:8080"); }
|
||||
|
|
|
@ -61,14 +61,18 @@ namespace NzbDrone.Core.Providers
|
|||
//If Dharma
|
||||
if (version == 2)
|
||||
{
|
||||
Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
|
||||
var activePlayers = GetActivePlayersDharma(host, username, password);
|
||||
|
||||
//If video is currently playing, then skip update
|
||||
if (activePlayers["video"])
|
||||
//Check for active player only when we should skip updates when playing
|
||||
if (!_configProvider.XbmcUpdateWhenPlaying)
|
||||
{
|
||||
Logger.Debug("Video is currently playing, skipping library update");
|
||||
continue;
|
||||
Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
|
||||
var activePlayers = GetActivePlayersDharma(host, username, password);
|
||||
|
||||
//If video is currently playing, then skip update
|
||||
if(activePlayers["video"])
|
||||
{
|
||||
Logger.Debug("Video is currently playing, skipping library update");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateWithHttp(series, host, username, password);
|
||||
|
@ -77,14 +81,18 @@ namespace NzbDrone.Core.Providers
|
|||
//If Eden or newer (attempting to make it future compatible)
|
||||
else if (version >= 3)
|
||||
{
|
||||
Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
|
||||
var activePlayers = GetActivePlayersEden(host, username, password);
|
||||
|
||||
//If video is currently playing, then skip update
|
||||
if (activePlayers.Any(a => a.Type.Equals("video")))
|
||||
//Check for active player only when we should skip updates when playing
|
||||
if (!_configProvider.XbmcUpdateWhenPlaying)
|
||||
{
|
||||
Logger.Debug("Video is currently playing, skipping library update");
|
||||
continue;
|
||||
Logger.Trace("Determining if there are any active players on XBMC host: {0}", host);
|
||||
var activePlayers = GetActivePlayersEden(host, username, password);
|
||||
|
||||
//If video is currently playing, then skip update
|
||||
if(activePlayers.Any(a => a.Type.Equals("video")))
|
||||
{
|
||||
Logger.Debug("Video is currently playing, skipping library update");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateWithJson(series, password, host, username);
|
||||
|
|
Loading…
Reference in New Issue