New: Allow Season packs to be grabbed automatically if all episodes will have aired within 24 hours
Closes #5191
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using FizzWare.NBuilder;
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@ -57,6 +57,14 @@ namespace NzbDrone.Core.Test.DecisionEngineTests
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Subject.IsSatisfiedBy(_remoteEpisode, null).Accepted.Should().BeTrue();
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}
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[Test]
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public void should_return_true_if_all_episodes_will_have_aired_in_the_next_24_hours()
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{
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_remoteEpisode.Episodes.Last().AirDateUtc = DateTime.UtcNow.AddHours(23);
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Subject.IsSatisfiedBy(_remoteEpisode, null).Accepted.Should().BeTrue();
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}
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[Test]
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public void should_return_false_if_one_episode_has_not_aired()
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{
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using NLog;
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using NzbDrone.Common.Extensions;
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@ -25,7 +25,7 @@ namespace NzbDrone.Core.DecisionEngine.Specifications
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{
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_logger.Debug("Checking if all episodes in full season release have aired. {0}", subject.Release.Title);
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if (subject.Episodes.Any(e => !e.AirDateUtc.HasValue || e.AirDateUtc.Value.After(DateTime.UtcNow)))
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if (subject.Episodes.Any(e => !e.AirDateUtc.HasValue || e.AirDateUtc.Value.After(DateTime.UtcNow.AddHours(24))))
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{
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_logger.Debug("Full season release {0} rejected. All episodes haven't aired yet.", subject.Release.Title);
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return Decision.Reject("Full season release rejected. All episodes haven't aired yet.");
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